Linus argues that allowing the resale of digital games would make the 'feast and famine' model of game development even less sustainable for developers.
“the Feast and Famine game development model is not sustainable. That has been basically proven where you where you invest really heavily in something and you're you're kind of you're running on fumes by the time it's finally time to release it.”
Linus Tech Tips · Sep 2019 · 1 episode · 464K views on this topicLuke suggests that from a consumer perspective, the inability to resell games is a negative issue because consumers should be able to recoup value from a product they are finished with.
“You You developed your game and you got paid for it. And what? You want to be paid for this game forever? Get a job. Make a new game. No. No. I mean, come up with a new idea. I want more games to play. I'm done playing this game. I paid my money. I should get something back for it cuz I'm done with ”
Linus Tech Tips · Sep 2019 · 1 episode · 464K views on this topicExtracted by a model; may misattribute who said what.